We werent given long before we had to pitch ideas to a pre-selected client, a company that created digital magazines but was a fresh development. We managed to complete or ideation by the pitch day but it could have been better developed. According to the designers present representing the company, our ideas require a wow factor of which would keep the users coming back for more.
After our pitching we recieved some feedback, We pitched very basic ideas about transition effects through the pages, minor animation on screen and scroll variables. After an unplanned argument, we came to a conclusion of how our work will come into play and began ideation on details and content for progression.
Saturday, 9 May 2015
Wednesday, 29 April 2015
Production and process
This week in!
My group and i have finalised our content and design ideas for the e - magazine.
The magazine will be split into 3 sections under themain topic of fashion.

Section 1 - Personality
This section will present a model idea eg. Tyra Banks and this interactive section would show Tyra banks lips where the lipstick products can be tested.
The users would move their fingers along the lips to transfer tones of the colour onto the lips.
Section 2 - "Trends around everywhere"
This section is based on trends around the world or if revised, Malaysian trends
These trends would be focused on the youth and seasonal concepts.
Section 3 - Finale "accessories"
The final section would display accessories but the ideation of this is still under development though one concept is at play.
idea - The startup will animate a box to the centre bottom of the page and with the slip of the page with a finger, the box will burst open with accessories flying out, the user will automatically be placed on the top of the page. as they scroll down, they will move past objects for sale.
Tuesday, 14 April 2015
Innovation in the beggining, collaboration at its finest
This module of Innovation and collaboration, we are required to make an interactive magazine on the basis of fashion following the process of ‘style’ magazine.
We were given 2 questions to answer within the class,
question 1
If i have to choose between ios and android, which would you choose to develop and why?
Question 2
If i had to choose between landscape and portrait, which would it be and why?
Answer to question 1
If i were to take into account the user base, form and functunality i would say development of android because the standard for android is pretty low maintained and has room for further development whereas ios systems are mainly just tweakable bugs.
question 2
I were to choose portrait because information diplayed in a potrait is more coordinated when compared to a landscape as it is too wide spread for design to be attractive judgingby the amount of negative space, more information can be stored in an orderly manner. for example
Today in groups we discussed the first phase of our interactive magazine, contents sections and motion or interactivity and animation sequences.
We chose 3 sections that include:
Fashion
Travel
Food
Fashion -
Fashion would have a mix and match based interactivity of content where there would be a photo or images of a model posing.
The interactivity would allow users to slide across the screen to change clothing and accessories.
Travel -
The travel section would have an interactive map section that shows popups and interest places.
Food -
Local delciacies, health beneficiaries and cafes or chill locations would be reviewed in this section with the interactivities to be discussed for furthere development
We were given 2 questions to answer within the class,
question 1
If i have to choose between ios and android, which would you choose to develop and why?
Question 2
If i had to choose between landscape and portrait, which would it be and why?
Answer to question 1
If i were to take into account the user base, form and functunality i would say development of android because the standard for android is pretty low maintained and has room for further development whereas ios systems are mainly just tweakable bugs.
question 2
I were to choose portrait because information diplayed in a potrait is more coordinated when compared to a landscape as it is too wide spread for design to be attractive judgingby the amount of negative space, more information can be stored in an orderly manner. for example
Today in groups we discussed the first phase of our interactive magazine, contents sections and motion or interactivity and animation sequences.
We chose 3 sections that include:
Fashion
Travel
Food
Fashion -
Fashion would have a mix and match based interactivity of content where there would be a photo or images of a model posing.
The interactivity would allow users to slide across the screen to change clothing and accessories.
Travel -
The travel section would have an interactive map section that shows popups and interest places.
Food -
Local delciacies, health beneficiaries and cafes or chill locations would be reviewed in this section with the interactivities to be discussed for furthere development
Tuesday, 7 April 2015
The First: Creative or Innovative?
There are two characteristics that bring along an end product,creativity and Innovation. But what sets them apart?
What are the similarities or differences between the title's, Creative and Innovation
Creative
To be creative is to be able to solve problems, create solutions or to be more specific, the way the solution is created or executed. It refers to the ideation of the solution or more of the final outlook rather then the process.
Innovation
This refers to the construction aspect of things, when the solution is being created.
After this statement, we come to this,
This argument, personally, could work both ways. People can be born creative and they may work their way up in life quicker or better then others may but thankfully creativity can be taught. You may not be as quick in problem solving as your creative best friend or cat but this can be learnt. The way you think, execute and even appreciate things may change, visual and mental aspects may vary as you grow through a creative environment.
Creativity isnt just about drawing sweet dragons, it could even be the way you drive through traffic, taking the quickest routes or the meals you cook. Basically everyone is creative, some just more then others but still creative.
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